When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world’s network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood?
Descriptions taken from Goodreads.
THIS IS FUNNY.
If you’re looking for an MG novel with wit and actual humor
outside of Diary of a Wimpy Kid then this is a great book to turn to. There are no talking animals that exist solely to provide ridiculousness. GAME,OVER PETE WATSON had it’s own faults–I will admit that. It’s supporting characters could have been far more fleshed out and there were times I really wished Schreiber had gone deeper into a certain topic. He certainly could’ve worked to make some of his concepts (digitizing actual people) a little bit more realistic, but really.
I loved the way that Pete told this story, and all the humor that was embedded into his voice as a character. I also particularly liked the jokes around Mrs. Wertley. There were great drawings to go along with the writing, somewhat reminiscent of Sherman Alexie. This is told notebook style, and there’s quite a lot of snark to GAME OVER, PETE WATSON but also fun dialogue and nice little passages that lit up the story. Great read that is exactly what I’ve been looking for for a long time in the MG genre. There’s a very basic plot to GOPW, but it still manages to stay focused and drew me in a lot more than I thought it would. This story is very readable for both younger and older MG reading levels and I was much more engaged than I thought I would be with this story. The premise is also fun, bringing a not-as-explored idea into the world of video game stories. Definitely highly recommended. 4 stars.
pg count for the hardback: 224